cxhy 1 year ago
parent
commit
aaa6cc554b

+ 1170 - 0
Assets/Resources/Pages/Items/RankItem.prefab

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@@ -911,7 +999,7 @@ RectTransform:
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@@ -1096,3 +1184,224 @@ MonoBehaviour:
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+ 4 - 1
Assets/Scripts/Api/ModelApiResponse.cs

@@ -30,6 +30,7 @@ namespace Api
         public string name;
         public int id;
         public int playerId;
+        public int score;
     }
 
     [Serializable]
@@ -43,7 +44,9 @@ namespace Api
 
         public List<MarketCock> market;
         public List<CockType> cockTypes;
-        
+
+        public List<PlayerInfo> rankList;
+
         // 查询用户信息用
         public string name;
         public string icon;

+ 1 - 1
Assets/Scripts/UI/Hall/AvatarUtil.cs

@@ -15,7 +15,7 @@ namespace UI.Hall
             }
             catch (Exception e)
             {
-                Debug.LogError(e);
+                
             }
 
             var s = Resources.Load<Sprite>("Image/Avatar/" + avatarId.ToString("D3"));

+ 2 - 0
Assets/Scripts/UI/Hall/LoginComp.cs

@@ -237,6 +237,8 @@ public class LoginComp : MonoBehaviour
         string phone = getCurrentSelectValue().Replace("+", "") + PhoneInputField.text.Trim().Replace(" ","");
         string code = CodeInputField.text.Trim();
         bool isIndia = getCurrentSelectValue().Equals("+91");
+        
+        Debug.Log("is India"+isIndia);
 
         AccountManager.Instance.login(phone, code, isIndia, data =>
             {

+ 63 - 10
Assets/Scripts/UI/Hall/RankComp.cs

@@ -2,29 +2,82 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Api;
+using Plugins.CxShine.UIUtil;
+using UI.Items;
+using UnityEngine.Rendering;
+using UnityEngine.UI;
+
 public class RankComp : MonoBehaviour
 {
+    public Image india;
 
+    public Image all;
 
+    public Sprite selectSp;
+    public Sprite unSelectSp;
+    
     public GameObject RankItemPrefab;
     public Transform RankItemContainer;
 
+    private bool isIndia = true;
 
     // Start is called before the first frame update
     void Start()
     {
-        // ApiComp.Instance.GetRankList(1, 10, (data) =>
-        // {
-        //     foreach (var item in data)
-        //     {
-        //         var go = Instantiate(RankItemPrefab, RankItemContainer);
-        //         var comp = go.GetComponent<RankItemComp>();
-        //         comp.SetData(item);
-        //     }
-        // });
 
+        refreshUI();
+
+    }
+
+    private void refreshUI()
+    {
+
+        india.sprite = isIndia ? selectSp : unSelectSp;
+        all.sprite = !isIndia ? selectSp : unSelectSp;
+        
+        ContainerUtil.RemoveAllChild(this,RankItemContainer);
+        ApiComp.Instance.playerRank(isIndia, data =>
+        {
+            
+
+            for (int i = 0; i < data.rankList.Count; i++)
+            {
+                var go = Instantiate(RankItemPrefab, RankItemContainer);
+                var comp = go.GetComponent<RankItemComp>();
+                
+                comp.init(id=>{},data.rankList[i],i+1);  
+            }
+            
+             
+        }, (code, err) =>
+        {
+                
+        });
     }
 
-    // Update is called once per frame
+    public void A__ClickIndia()
+    {
+        if (isIndia)
+        {
+            return;
+        }
 
+        isIndia =true;
+       
+        refreshUI();
+    }
+
+    public void A__ClickAll()
+    {
+        if (!isIndia)
+        {
+            return;
+        }
+
+        isIndia =false;
+
+     
+        refreshUI();
+
+    }
 }

+ 53 - 0
Assets/Scripts/UI/Hall/RankItemComp.cs

@@ -0,0 +1,53 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Api;
+using UI.Hall;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class RankItemComp : MonoBehaviour
+{
+    public GameObject icon1;
+    public GameObject icon2;
+    public GameObject icon3;
+    public Text NumberText;
+    public Text NameText;
+    public Text PlayerIdText;
+    public Image Avatar;
+    public Text ScoreText;
+    
+    
+    private Action<int> _inviteClick;
+    private PlayerInfo _player;
+    private int _no;
+
+    public void init(Action<int> OnInviteClick, PlayerInfo dataPlayer,int no)
+    {
+        _inviteClick = OnInviteClick;
+        _player = dataPlayer;
+        _no = no;
+        Debug.Log(""+_no);
+        refreshUI();
+    }
+
+    private void refreshUI()
+    {
+        icon1.SetActive(_no==1);
+        icon2.SetActive(_no==2);
+        icon3.SetActive(_no==3);
+        
+        
+        NameText.text = _player.name;
+        PlayerIdText.text = "ID:"+_player.id + "";
+        ScoreText.text = "" + _player.score;
+        NumberText.text = "" + _no;
+        AvatarUtil.DisplayAvatar(Avatar, _player.avatar);
+    }
+
+
+    public void A__ClickInvite()
+    {
+        _inviteClick.Invoke(_player.id);
+    }
+}

+ 11 - 0
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@@ -0,0 +1,11 @@
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