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@@ -104,6 +104,10 @@ namespace Game
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var attackCockActionComp = _gameCore.GetCockActionCompByPlayerId(log.from);
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var attackCockActionComp = _gameCore.GetCockActionCompByPlayerId(log.from);
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attackCockActionComp.SetHighJump(i == 0);
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attackCockActionComp.SetHighJump(i == 0);
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var counterattackCockActionComp = _gameCore.GetCockActionCompByPlayerId(log.to);
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var counterattackCockActionComp = _gameCore.GetCockActionCompByPlayerId(log.to);
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+ var counterattackPlayer = _gameCore.localPlayer.playerId == log.to
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+ ? _gameCore.localPlayer
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+ : _gameCore.antiPlayer;
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+ counterattackPlayer.runTimeHp -= log.value;
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if (i == 0 && log.value == 0) // 攻击落空了
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if (i == 0 && log.value == 0) // 攻击落空了
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{
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{
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counterattackCockActionComp.CreateMiss();
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counterattackCockActionComp.CreateMiss();
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