Kaynağa Gözat

溅血特效

zhengchen 1 yıl önce
ebeveyn
işleme
ff44d8c384

+ 82 - 1
Assets/Resources/Cock/prefab_cock_1.prefab

@@ -1569,6 +1569,7 @@ Transform:
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   - {fileID: 3169509252188027466}
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+ 82 - 1
Assets/Resources/Cock/prefab_cock_2.prefab

@@ -190,7 +190,7 @@ RectTransform:
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   m_Father: {fileID: 1388874454278630771}
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@@ -2325,6 +2325,7 @@ Transform:
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@@ -4826,3 +4827,83 @@ Cloth:
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+      value: PS_Blood_BulletHit11
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+ 82 - 1
Assets/Resources/Cock/prefab_cock_3.prefab

@@ -213,6 +213,7 @@ Transform:
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   - {fileID: 7213104846789774918}
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+ 82 - 1
Assets/Resources/Cock/prefab_cock_4.prefab

@@ -3702,6 +3702,7 @@ Transform:
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+ 82 - 1
Assets/Resources/Cock/prefab_cock_5.prefab

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+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582660040243, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_Name
+      value: PS_Blood_BulletHit11
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 7ebce09800cc1a543844b313496515b4, type: 3}
+--- !u!4 &5849409264858459667 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+  m_PrefabInstance: {fileID: 4753209250988520456}
+  m_PrefabAsset: {fileID: 0}

+ 82 - 1
Assets/Resources/Cock/prefab_cock_6.prefab

@@ -4033,7 +4033,7 @@ RectTransform:
   - {fileID: 4054234423487902873}
   - {fileID: 2458538288527728000}
   m_Father: {fileID: 9176849270314626140}
-  m_RootOrder: 7
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
@@ -4300,6 +4300,7 @@ Transform:
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   - {fileID: 2076563324014346897}
   - {fileID: 6189071417524013821}
+  - {fileID: 6320875532787777444}
   - {fileID: 8408839766524721240}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -4659,3 +4660,83 @@ Transform:
   m_Father: {fileID: 2065765170760822695}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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+PrefabInstance:
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+      propertyPath: lengthInSec
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+      propertyPath: m_RootOrder
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+      value: 0
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+      value: -155.936
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+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582660040243, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_Name
+      value: PS_Blood_BulletHit11
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 7ebce09800cc1a543844b313496515b4, type: 3}
+--- !u!4 &6320875532787777444 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+    type: 3}
+  m_PrefabInstance: {fileID: 5144182608053462463}
+  m_PrefabAsset: {fileID: 0}

+ 82 - 1
Assets/Resources/Cock/prefab_cock_7.prefab

@@ -66,7 +66,7 @@ RectTransform:
   - {fileID: 1306842927094500992}
   - {fileID: 6619697078110051539}
   m_Father: {fileID: 8609686146805969040}
-  m_RootOrder: 7
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
@@ -4363,6 +4363,7 @@ Transform:
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   - {fileID: 1508819615380512349}
   - {fileID: 6756234574471468593}
+  - {fileID: 3734653387654351358}
   - {fileID: 1789283901709249123}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -4659,3 +4660,83 @@ Transform:
   m_Father: {fileID: 778302565968115765}
   m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1001 &2526426368000512997
+PrefabInstance:
+  m_ObjectHideFlags: 0
+  serializedVersion: 2
+  m_Modification:
+    m_TransformParent: {fileID: 8609686146805969040}
+    m_Modifications:
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+        type: 3}
+      propertyPath: lengthInSec
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_RootOrder
+      value: 7
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_LocalPosition.x
+      value: -0.096
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+      value: 0.572
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+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+      value: 0.116
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+      value: 0.20845747
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+      value: -0
+      objectReference: {fileID: 0}
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+      value: -0.97803146
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
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+      value: -0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_LocalEulerAnglesHint.x
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_LocalEulerAnglesHint.y
+      value: -155.936
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_LocalEulerAnglesHint.z
+      value: 0
+      objectReference: {fileID: 0}
+    - target: {fileID: 1214718582660040243, guid: 7ebce09800cc1a543844b313496515b4,
+        type: 3}
+      propertyPath: m_Name
+      value: PS_Blood_BulletHit11
+      objectReference: {fileID: 0}
+    m_RemovedComponents: []
+  m_SourcePrefab: {fileID: 100100000, guid: 7ebce09800cc1a543844b313496515b4, type: 3}
+--- !u!4 &3734653387654351358 stripped
+Transform:
+  m_CorrespondingSourceObject: {fileID: 1214718582659815963, guid: 7ebce09800cc1a543844b313496515b4,
+    type: 3}
+  m_PrefabInstance: {fileID: 2526426368000512997}
+  m_PrefabAsset: {fileID: 0}

+ 10 - 1
Assets/Scripts/Comp/CockHpComp.cs

@@ -12,6 +12,8 @@ namespace Comp
         private int _maxHp, _curHp;
 
         public int reduceHp; // 需要扣除的Hp
+        
+        private ParticleSystem _particleSystem;
 
         public int MaxHp
         {
@@ -38,11 +40,18 @@ namespace Comp
             {
                 _foregroundImage.color = Color.red;
             }
-
+            
             var backgroundSize = _backgroundImage.rectTransform.sizeDelta;
             var foregroundSize = _foregroundImage.rectTransform.sizeDelta;
             var newForegroundWidth = backgroundSize.x * hpPercent;
             _foregroundImage.rectTransform.sizeDelta = new Vector2(newForegroundWidth, foregroundSize.y);
+            
+            _particleSystem.Play(); // 播放粒子特效
+        }
+        
+        private void Awake()
+        {
+            _particleSystem = GetComponentInChildren<ParticleSystem>();
         }
 
         private void Start()