using System; namespace Game { public interface ICockController { public Action OnRun { get; set; } public Action OnIdle { get; set; } public Action OnAttack { get; set; } public Action OnJumpAttack { get; set; } public void Idle(); public void Walk(); public void Run(); public void IdleInBattle(); public void Attack(); public void JumpAndAttack(); public void UnderAttack(); public void Die(); public void BeLift(); } }