using System; using System.Collections.Generic; using UnityEngine; namespace Ragdoll { [AttributeUsage(AttributeTargets.Field)] public class RdResetAttribute : Attribute { public object DefaultValue { get; set; } public RdResetAttribute(object defaultValue = null) { DefaultValue = defaultValue; } } public static class RdResetTool { public static void ResetAttribute(object obj) { var type = obj.GetType(); foreach (var field in type.GetFields()) { var resetAttribute = field.GetCustomAttributes(typeof(RdResetAttribute), true) as RdResetAttribute[]; if (resetAttribute.Length == 0) continue; var defaultValue = resetAttribute[0].DefaultValue; Debug.Log("重置 " + field.Name); if (defaultValue == null) { Debug.Log("重置为默认值"); if (field.FieldType == typeof(string)) // 字符串类型重置为null { field.SetValue(obj, null); } else if (field.FieldType == typeof(int) || field.FieldType == typeof(float) || field.FieldType == typeof(double) || field.FieldType == typeof(long) || field.FieldType == typeof(short) || field.FieldType == typeof(byte) || field.FieldType == typeof(uint) || field.FieldType == typeof(ulong) || field.FieldType == typeof(ushort) || field.FieldType == typeof(sbyte)) { field.SetValue(obj, 0); // 数值型重置为0 } else if (field.FieldType == typeof(bool)) // 布尔类型重置为false { field.SetValue(obj, false); } else if (field.FieldType.IsArray) // 数组重置为空数组 { field.SetValue(obj, field.FieldType.GetElementType() == null ? null : Array.CreateInstance(field.FieldType.GetElementType(), 0)); } else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>)) // 列表重置为空列表 { field.SetValue(obj, Activator.CreateInstance(field.FieldType)); } else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(Dictionary<,>)) // 字典重置为空字典 { field.SetValue(obj, Activator.CreateInstance(field.FieldType)); } else // 其他类型重置为null { Debug.Log("未兼容的类型,重置为null"); field.SetValue(obj, null); } } else { Debug.Log("重置为自定义默认值"); field.SetValue(obj, defaultValue); } } } } }