using System; using UnityEngine; using UnityEngine.UI; namespace UI.Hall { public class AvatarUtil { public static void DisplayAvatar(Image image, string avatarIdString) { var avatarId = 1; try { avatarId = int.Parse(avatarIdString); } catch (Exception e) { } var s = Resources.Load("Image/Avatar/" + avatarId.ToString("D3")); image.sprite = s; } } }