村庄0219.prefab 34 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &297674211191875497
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2570881196550424033}
  12. - component: {fileID: 8424416347811359789}
  13. - component: {fileID: 7031427441829256037}
  14. m_Layer: 0
  15. m_Name: Box010
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 4294967295
  20. m_IsActive: 1
  21. --- !u!4 &2570881196550424033
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 297674211191875497}
  28. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  29. m_LocalPosition: {x: 0.021926, y: 0.022, z: 0.01}
  30. m_LocalScale: {x: 0.58, y: 0.58, z: 0.8559}
  31. m_Children: []
  32. m_Father: {fileID: 8341284833754521409}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &8424416347811359789
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 297674211191875497}
  42. m_Mesh: {fileID: -3613724358419971262, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  43. --- !u!23 &7031427441829256037
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 297674211191875497}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RayTracingMode: 2
  58. m_RayTraceProcedural: 0
  59. m_RenderingLayerMask: 1
  60. m_RendererPriority: 0
  61. m_Materials:
  62. - {fileID: 2100000, guid: 0e136f4639eabe2409313da336497429, type: 2}
  63. m_StaticBatchInfo:
  64. firstSubMesh: 0
  65. subMeshCount: 0
  66. m_StaticBatchRoot: {fileID: 0}
  67. m_ProbeAnchor: {fileID: 0}
  68. m_LightProbeVolumeOverride: {fileID: 0}
  69. m_ScaleInLightmap: 1
  70. m_ReceiveGI: 1
  71. m_PreserveUVs: 0
  72. m_IgnoreNormalsForChartDetection: 0
  73. m_ImportantGI: 0
  74. m_StitchLightmapSeams: 1
  75. m_SelectedEditorRenderState: 3
  76. m_MinimumChartSize: 4
  77. m_AutoUVMaxDistance: 0.5
  78. m_AutoUVMaxAngle: 89
  79. m_LightmapParameters: {fileID: 0}
  80. m_SortingLayerID: 0
  81. m_SortingLayer: 0
  82. m_SortingOrder: 0
  83. m_AdditionalVertexStreams: {fileID: 0}
  84. --- !u!1 &965774893997291149
  85. GameObject:
  86. m_ObjectHideFlags: 0
  87. m_CorrespondingSourceObject: {fileID: 0}
  88. m_PrefabInstance: {fileID: 0}
  89. m_PrefabAsset: {fileID: 0}
  90. serializedVersion: 6
  91. m_Component:
  92. - component: {fileID: 6106064118772110980}
  93. - component: {fileID: 5313364738112048430}
  94. - component: {fileID: 5821969828535743972}
  95. m_Layer: 0
  96. m_Name: Box012
  97. m_TagString: Untagged
  98. m_Icon: {fileID: 0}
  99. m_NavMeshLayer: 0
  100. m_StaticEditorFlags: 0
  101. m_IsActive: 1
  102. --- !u!4 &6106064118772110980
  103. Transform:
  104. m_ObjectHideFlags: 0
  105. m_CorrespondingSourceObject: {fileID: 0}
  106. m_PrefabInstance: {fileID: 0}
  107. m_PrefabAsset: {fileID: 0}
  108. m_GameObject: {fileID: 965774893997291149}
  109. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  110. m_LocalPosition: {x: 0, y: 0, z: 0}
  111. m_LocalScale: {x: 1, y: 1, z: 1}
  112. m_Children: []
  113. m_Father: {fileID: 8341284834286364432}
  114. m_RootOrder: 5
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!33 &5313364738112048430
  117. MeshFilter:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 965774893997291149}
  123. m_Mesh: {fileID: -8586770294792153069, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  124. --- !u!23 &5821969828535743972
  125. MeshRenderer:
  126. m_ObjectHideFlags: 0
  127. m_CorrespondingSourceObject: {fileID: 0}
  128. m_PrefabInstance: {fileID: 0}
  129. m_PrefabAsset: {fileID: 0}
  130. m_GameObject: {fileID: 965774893997291149}
  131. m_Enabled: 1
  132. m_CastShadows: 1
  133. m_ReceiveShadows: 1
  134. m_DynamicOccludee: 1
  135. m_MotionVectors: 1
  136. m_LightProbeUsage: 1
  137. m_ReflectionProbeUsage: 1
  138. m_RayTracingMode: 2
  139. m_RayTraceProcedural: 0
  140. m_RenderingLayerMask: 1
  141. m_RendererPriority: 0
  142. m_Materials:
  143. - {fileID: -7769582527958730721, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  144. - {fileID: 6017547915257174010, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  145. - {fileID: 3209669228657923342, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  146. m_StaticBatchInfo:
  147. firstSubMesh: 0
  148. subMeshCount: 0
  149. m_StaticBatchRoot: {fileID: 0}
  150. m_ProbeAnchor: {fileID: 0}
  151. m_LightProbeVolumeOverride: {fileID: 0}
  152. m_ScaleInLightmap: 1
  153. m_ReceiveGI: 1
  154. m_PreserveUVs: 0
  155. m_IgnoreNormalsForChartDetection: 0
  156. m_ImportantGI: 0
  157. m_StitchLightmapSeams: 1
  158. m_SelectedEditorRenderState: 3
  159. m_MinimumChartSize: 4
  160. m_AutoUVMaxDistance: 0.5
  161. m_AutoUVMaxAngle: 89
  162. m_LightmapParameters: {fileID: 0}
  163. m_SortingLayerID: 0
  164. m_SortingLayer: 0
  165. m_SortingOrder: 0
  166. m_AdditionalVertexStreams: {fileID: 0}
  167. --- !u!1 &1632550534101980396
  168. GameObject:
  169. m_ObjectHideFlags: 0
  170. m_CorrespondingSourceObject: {fileID: 0}
  171. m_PrefabInstance: {fileID: 0}
  172. m_PrefabAsset: {fileID: 0}
  173. serializedVersion: 6
  174. m_Component:
  175. - component: {fileID: 4080056114805074010}
  176. - component: {fileID: 7581400143687349851}
  177. - component: {fileID: 1883981787168694647}
  178. m_Layer: 0
  179. m_Name: Box005
  180. m_TagString: Untagged
  181. m_Icon: {fileID: 0}
  182. m_NavMeshLayer: 0
  183. m_StaticEditorFlags: 4294967295
  184. m_IsActive: 1
  185. --- !u!4 &4080056114805074010
  186. Transform:
  187. m_ObjectHideFlags: 0
  188. m_CorrespondingSourceObject: {fileID: 0}
  189. m_PrefabInstance: {fileID: 0}
  190. m_PrefabAsset: {fileID: 0}
  191. m_GameObject: {fileID: 1632550534101980396}
  192. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  193. m_LocalPosition: {x: 0, y: 0.25, z: -0}
  194. m_LocalScale: {x: 1, y: 1, z: 1}
  195. m_Children: []
  196. m_Father: {fileID: 8341284833754521409}
  197. m_RootOrder: 2
  198. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  199. --- !u!33 &7581400143687349851
  200. MeshFilter:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 1632550534101980396}
  206. m_Mesh: {fileID: 6715375062900545627, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  207. --- !u!23 &1883981787168694647
  208. MeshRenderer:
  209. m_ObjectHideFlags: 0
  210. m_CorrespondingSourceObject: {fileID: 0}
  211. m_PrefabInstance: {fileID: 0}
  212. m_PrefabAsset: {fileID: 0}
  213. m_GameObject: {fileID: 1632550534101980396}
  214. m_Enabled: 1
  215. m_CastShadows: 1
  216. m_ReceiveShadows: 1
  217. m_DynamicOccludee: 1
  218. m_MotionVectors: 1
  219. m_LightProbeUsage: 1
  220. m_ReflectionProbeUsage: 1
  221. m_RayTracingMode: 2
  222. m_RayTraceProcedural: 0
  223. m_RenderingLayerMask: 1
  224. m_RendererPriority: 0
  225. m_Materials:
  226. - {fileID: 2100000, guid: cb8d5cda4c4f46f45ad3e78798490fe2, type: 2}
  227. m_StaticBatchInfo:
  228. firstSubMesh: 0
  229. subMeshCount: 0
  230. m_StaticBatchRoot: {fileID: 0}
  231. m_ProbeAnchor: {fileID: 0}
  232. m_LightProbeVolumeOverride: {fileID: 0}
  233. m_ScaleInLightmap: 1
  234. m_ReceiveGI: 1
  235. m_PreserveUVs: 0
  236. m_IgnoreNormalsForChartDetection: 0
  237. m_ImportantGI: 0
  238. m_StitchLightmapSeams: 1
  239. m_SelectedEditorRenderState: 3
  240. m_MinimumChartSize: 4
  241. m_AutoUVMaxDistance: 0.5
  242. m_AutoUVMaxAngle: 89
  243. m_LightmapParameters: {fileID: 0}
  244. m_SortingLayerID: 0
  245. m_SortingLayer: 0
  246. m_SortingOrder: 0
  247. m_AdditionalVertexStreams: {fileID: 0}
  248. --- !u!1 &2785856323777331687
  249. GameObject:
  250. m_ObjectHideFlags: 0
  251. m_CorrespondingSourceObject: {fileID: 0}
  252. m_PrefabInstance: {fileID: 0}
  253. m_PrefabAsset: {fileID: 0}
  254. serializedVersion: 6
  255. m_Component:
  256. - component: {fileID: 1216814973403194781}
  257. - component: {fileID: 8503287151421938348}
  258. - component: {fileID: 5131087581195664582}
  259. m_Layer: 0
  260. m_Name: Box007
  261. m_TagString: Untagged
  262. m_Icon: {fileID: 0}
  263. m_NavMeshLayer: 0
  264. m_StaticEditorFlags: 0
  265. m_IsActive: 1
  266. --- !u!4 &1216814973403194781
  267. Transform:
  268. m_ObjectHideFlags: 0
  269. m_CorrespondingSourceObject: {fileID: 0}
  270. m_PrefabInstance: {fileID: 0}
  271. m_PrefabAsset: {fileID: 0}
  272. m_GameObject: {fileID: 2785856323777331687}
  273. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  274. m_LocalPosition: {x: 0, y: 0, z: 0}
  275. m_LocalScale: {x: 1, y: 1, z: 1}
  276. m_Children: []
  277. m_Father: {fileID: 8341284834286364432}
  278. m_RootOrder: 4
  279. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  280. --- !u!33 &8503287151421938348
  281. MeshFilter:
  282. m_ObjectHideFlags: 0
  283. m_CorrespondingSourceObject: {fileID: 0}
  284. m_PrefabInstance: {fileID: 0}
  285. m_PrefabAsset: {fileID: 0}
  286. m_GameObject: {fileID: 2785856323777331687}
  287. m_Mesh: {fileID: 2954858793080512207, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  288. --- !u!23 &5131087581195664582
  289. MeshRenderer:
  290. m_ObjectHideFlags: 0
  291. m_CorrespondingSourceObject: {fileID: 0}
  292. m_PrefabInstance: {fileID: 0}
  293. m_PrefabAsset: {fileID: 0}
  294. m_GameObject: {fileID: 2785856323777331687}
  295. m_Enabled: 1
  296. m_CastShadows: 1
  297. m_ReceiveShadows: 1
  298. m_DynamicOccludee: 1
  299. m_MotionVectors: 1
  300. m_LightProbeUsage: 1
  301. m_ReflectionProbeUsage: 1
  302. m_RayTracingMode: 2
  303. m_RayTraceProcedural: 0
  304. m_RenderingLayerMask: 1
  305. m_RendererPriority: 0
  306. m_Materials:
  307. - {fileID: 2100000, guid: 662077972a768074eb144c0cd1f64764, type: 2}
  308. - {fileID: -2054791458282626907, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  309. - {fileID: -7769582527958730721, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  310. - {fileID: 6017547915257174010, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  311. m_StaticBatchInfo:
  312. firstSubMesh: 0
  313. subMeshCount: 0
  314. m_StaticBatchRoot: {fileID: 0}
  315. m_ProbeAnchor: {fileID: 0}
  316. m_LightProbeVolumeOverride: {fileID: 0}
  317. m_ScaleInLightmap: 1
  318. m_ReceiveGI: 1
  319. m_PreserveUVs: 0
  320. m_IgnoreNormalsForChartDetection: 0
  321. m_ImportantGI: 0
  322. m_StitchLightmapSeams: 1
  323. m_SelectedEditorRenderState: 3
  324. m_MinimumChartSize: 4
  325. m_AutoUVMaxDistance: 0.5
  326. m_AutoUVMaxAngle: 89
  327. m_LightmapParameters: {fileID: 0}
  328. m_SortingLayerID: 0
  329. m_SortingLayer: 0
  330. m_SortingOrder: 0
  331. m_AdditionalVertexStreams: {fileID: 0}
  332. --- !u!1 &3490811349190429907
  333. GameObject:
  334. m_ObjectHideFlags: 0
  335. m_CorrespondingSourceObject: {fileID: 0}
  336. m_PrefabInstance: {fileID: 0}
  337. m_PrefabAsset: {fileID: 0}
  338. serializedVersion: 6
  339. m_Component:
  340. - component: {fileID: 2706708226513518709}
  341. - component: {fileID: 4751140520123466469}
  342. - component: {fileID: 4582213767665083870}
  343. m_Layer: 0
  344. m_Name: Box011
  345. m_TagString: Untagged
  346. m_Icon: {fileID: 0}
  347. m_NavMeshLayer: 0
  348. m_StaticEditorFlags: 4294967295
  349. m_IsActive: 1
  350. --- !u!4 &2706708226513518709
  351. Transform:
  352. m_ObjectHideFlags: 0
  353. m_CorrespondingSourceObject: {fileID: 0}
  354. m_PrefabInstance: {fileID: 0}
  355. m_PrefabAsset: {fileID: 0}
  356. m_GameObject: {fileID: 3490811349190429907}
  357. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  358. m_LocalPosition: {x: 0, y: 0, z: 0}
  359. m_LocalScale: {x: 1, y: 1, z: 1}
  360. m_Children: []
  361. m_Father: {fileID: 8341284833754521409}
  362. m_RootOrder: 1
  363. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  364. --- !u!33 &4751140520123466469
  365. MeshFilter:
  366. m_ObjectHideFlags: 0
  367. m_CorrespondingSourceObject: {fileID: 0}
  368. m_PrefabInstance: {fileID: 0}
  369. m_PrefabAsset: {fileID: 0}
  370. m_GameObject: {fileID: 3490811349190429907}
  371. m_Mesh: {fileID: -5243098771569098612, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  372. --- !u!23 &4582213767665083870
  373. MeshRenderer:
  374. m_ObjectHideFlags: 0
  375. m_CorrespondingSourceObject: {fileID: 0}
  376. m_PrefabInstance: {fileID: 0}
  377. m_PrefabAsset: {fileID: 0}
  378. m_GameObject: {fileID: 3490811349190429907}
  379. m_Enabled: 1
  380. m_CastShadows: 1
  381. m_ReceiveShadows: 1
  382. m_DynamicOccludee: 1
  383. m_MotionVectors: 1
  384. m_LightProbeUsage: 1
  385. m_ReflectionProbeUsage: 1
  386. m_RayTracingMode: 2
  387. m_RayTraceProcedural: 0
  388. m_RenderingLayerMask: 1
  389. m_RendererPriority: 0
  390. m_Materials:
  391. - {fileID: 2100000, guid: 308b948ba2444194887294a2c4262d02, type: 2}
  392. m_StaticBatchInfo:
  393. firstSubMesh: 0
  394. subMeshCount: 0
  395. m_StaticBatchRoot: {fileID: 0}
  396. m_ProbeAnchor: {fileID: 0}
  397. m_LightProbeVolumeOverride: {fileID: 0}
  398. m_ScaleInLightmap: 1
  399. m_ReceiveGI: 1
  400. m_PreserveUVs: 0
  401. m_IgnoreNormalsForChartDetection: 0
  402. m_ImportantGI: 0
  403. m_StitchLightmapSeams: 1
  404. m_SelectedEditorRenderState: 3
  405. m_MinimumChartSize: 4
  406. m_AutoUVMaxDistance: 0.5
  407. m_AutoUVMaxAngle: 89
  408. m_LightmapParameters: {fileID: 0}
  409. m_SortingLayerID: 0
  410. m_SortingLayer: 0
  411. m_SortingOrder: 0
  412. m_AdditionalVertexStreams: {fileID: 0}
  413. --- !u!1 &5992413492011167496
  414. GameObject:
  415. m_ObjectHideFlags: 0
  416. m_CorrespondingSourceObject: {fileID: 0}
  417. m_PrefabInstance: {fileID: 0}
  418. m_PrefabAsset: {fileID: 0}
  419. serializedVersion: 6
  420. m_Component:
  421. - component: {fileID: 8286223863103613782}
  422. - component: {fileID: 2878431760742240125}
  423. - component: {fileID: 4771402321729793031}
  424. m_Layer: 0
  425. m_Name: Box016
  426. m_TagString: Untagged
  427. m_Icon: {fileID: 0}
  428. m_NavMeshLayer: 0
  429. m_StaticEditorFlags: 0
  430. m_IsActive: 1
  431. --- !u!4 &8286223863103613782
  432. Transform:
  433. m_ObjectHideFlags: 0
  434. m_CorrespondingSourceObject: {fileID: 0}
  435. m_PrefabInstance: {fileID: 0}
  436. m_PrefabAsset: {fileID: 0}
  437. m_GameObject: {fileID: 5992413492011167496}
  438. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  439. m_LocalPosition: {x: 0, y: 0, z: 0}
  440. m_LocalScale: {x: 1, y: 1, z: 1}
  441. m_Children: []
  442. m_Father: {fileID: 8341284834286364432}
  443. m_RootOrder: 9
  444. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  445. --- !u!33 &2878431760742240125
  446. MeshFilter:
  447. m_ObjectHideFlags: 0
  448. m_CorrespondingSourceObject: {fileID: 0}
  449. m_PrefabInstance: {fileID: 0}
  450. m_PrefabAsset: {fileID: 0}
  451. m_GameObject: {fileID: 5992413492011167496}
  452. m_Mesh: {fileID: -5573580799846109427, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  453. --- !u!23 &4771402321729793031
  454. MeshRenderer:
  455. m_ObjectHideFlags: 0
  456. m_CorrespondingSourceObject: {fileID: 0}
  457. m_PrefabInstance: {fileID: 0}
  458. m_PrefabAsset: {fileID: 0}
  459. m_GameObject: {fileID: 5992413492011167496}
  460. m_Enabled: 1
  461. m_CastShadows: 1
  462. m_ReceiveShadows: 1
  463. m_DynamicOccludee: 1
  464. m_MotionVectors: 1
  465. m_LightProbeUsage: 1
  466. m_ReflectionProbeUsage: 1
  467. m_RayTracingMode: 2
  468. m_RayTraceProcedural: 0
  469. m_RenderingLayerMask: 1
  470. m_RendererPriority: 0
  471. m_Materials:
  472. - {fileID: -1668661824294347096, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  473. - {fileID: 2100000, guid: 0f9d06b99d44bca4698e529b162cb969, type: 2}
  474. m_StaticBatchInfo:
  475. firstSubMesh: 0
  476. subMeshCount: 0
  477. m_StaticBatchRoot: {fileID: 0}
  478. m_ProbeAnchor: {fileID: 0}
  479. m_LightProbeVolumeOverride: {fileID: 0}
  480. m_ScaleInLightmap: 1
  481. m_ReceiveGI: 1
  482. m_PreserveUVs: 0
  483. m_IgnoreNormalsForChartDetection: 0
  484. m_ImportantGI: 0
  485. m_StitchLightmapSeams: 1
  486. m_SelectedEditorRenderState: 3
  487. m_MinimumChartSize: 4
  488. m_AutoUVMaxDistance: 0.5
  489. m_AutoUVMaxAngle: 89
  490. m_LightmapParameters: {fileID: 0}
  491. m_SortingLayerID: 0
  492. m_SortingLayer: 0
  493. m_SortingOrder: 0
  494. m_AdditionalVertexStreams: {fileID: 0}
  495. --- !u!1 &6617322694485104611
  496. GameObject:
  497. m_ObjectHideFlags: 0
  498. m_CorrespondingSourceObject: {fileID: 0}
  499. m_PrefabInstance: {fileID: 0}
  500. m_PrefabAsset: {fileID: 0}
  501. serializedVersion: 6
  502. m_Component:
  503. - component: {fileID: 5727873687444241867}
  504. - component: {fileID: 544514365748291231}
  505. - component: {fileID: 1567374684401963104}
  506. m_Layer: 0
  507. m_Name: Box013
  508. m_TagString: Untagged
  509. m_Icon: {fileID: 0}
  510. m_NavMeshLayer: 0
  511. m_StaticEditorFlags: 0
  512. m_IsActive: 1
  513. --- !u!4 &5727873687444241867
  514. Transform:
  515. m_ObjectHideFlags: 0
  516. m_CorrespondingSourceObject: {fileID: 0}
  517. m_PrefabInstance: {fileID: 0}
  518. m_PrefabAsset: {fileID: 0}
  519. m_GameObject: {fileID: 6617322694485104611}
  520. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  521. m_LocalPosition: {x: 0, y: 0, z: 0}
  522. m_LocalScale: {x: 1, y: 1, z: 1}
  523. m_Children: []
  524. m_Father: {fileID: 8341284834286364432}
  525. m_RootOrder: 6
  526. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  527. --- !u!33 &544514365748291231
  528. MeshFilter:
  529. m_ObjectHideFlags: 0
  530. m_CorrespondingSourceObject: {fileID: 0}
  531. m_PrefabInstance: {fileID: 0}
  532. m_PrefabAsset: {fileID: 0}
  533. m_GameObject: {fileID: 6617322694485104611}
  534. m_Mesh: {fileID: -7061585933124598971, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  535. --- !u!23 &1567374684401963104
  536. MeshRenderer:
  537. m_ObjectHideFlags: 0
  538. m_CorrespondingSourceObject: {fileID: 0}
  539. m_PrefabInstance: {fileID: 0}
  540. m_PrefabAsset: {fileID: 0}
  541. m_GameObject: {fileID: 6617322694485104611}
  542. m_Enabled: 1
  543. m_CastShadows: 1
  544. m_ReceiveShadows: 1
  545. m_DynamicOccludee: 1
  546. m_MotionVectors: 1
  547. m_LightProbeUsage: 1
  548. m_ReflectionProbeUsage: 1
  549. m_RayTracingMode: 2
  550. m_RayTraceProcedural: 0
  551. m_RenderingLayerMask: 1
  552. m_RendererPriority: 0
  553. m_Materials:
  554. - {fileID: 7313392215639347153, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  555. - {fileID: -7769582527958730721, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  556. m_StaticBatchInfo:
  557. firstSubMesh: 0
  558. subMeshCount: 0
  559. m_StaticBatchRoot: {fileID: 0}
  560. m_ProbeAnchor: {fileID: 0}
  561. m_LightProbeVolumeOverride: {fileID: 0}
  562. m_ScaleInLightmap: 1
  563. m_ReceiveGI: 1
  564. m_PreserveUVs: 0
  565. m_IgnoreNormalsForChartDetection: 0
  566. m_ImportantGI: 0
  567. m_StitchLightmapSeams: 1
  568. m_SelectedEditorRenderState: 3
  569. m_MinimumChartSize: 4
  570. m_AutoUVMaxDistance: 0.5
  571. m_AutoUVMaxAngle: 89
  572. m_LightmapParameters: {fileID: 0}
  573. m_SortingLayerID: 0
  574. m_SortingLayer: 0
  575. m_SortingOrder: 0
  576. m_AdditionalVertexStreams: {fileID: 0}
  577. --- !u!1 &6998908510594270652
  578. GameObject:
  579. m_ObjectHideFlags: 0
  580. m_CorrespondingSourceObject: {fileID: 0}
  581. m_PrefabInstance: {fileID: 0}
  582. m_PrefabAsset: {fileID: 0}
  583. serializedVersion: 6
  584. m_Component:
  585. - component: {fileID: 3353883179932225786}
  586. - component: {fileID: 5884468158189507449}
  587. - component: {fileID: 5686722302331773788}
  588. m_Layer: 0
  589. m_Name: Box002
  590. m_TagString: Untagged
  591. m_Icon: {fileID: 0}
  592. m_NavMeshLayer: 0
  593. m_StaticEditorFlags: 0
  594. m_IsActive: 1
  595. --- !u!4 &3353883179932225786
  596. Transform:
  597. m_ObjectHideFlags: 0
  598. m_CorrespondingSourceObject: {fileID: 0}
  599. m_PrefabInstance: {fileID: 0}
  600. m_PrefabAsset: {fileID: 0}
  601. m_GameObject: {fileID: 6998908510594270652}
  602. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  603. m_LocalPosition: {x: 0, y: 0, z: 0}
  604. m_LocalScale: {x: 1, y: 1, z: 1}
  605. m_Children: []
  606. m_Father: {fileID: 8341284834286364432}
  607. m_RootOrder: 0
  608. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  609. --- !u!33 &5884468158189507449
  610. MeshFilter:
  611. m_ObjectHideFlags: 0
  612. m_CorrespondingSourceObject: {fileID: 0}
  613. m_PrefabInstance: {fileID: 0}
  614. m_PrefabAsset: {fileID: 0}
  615. m_GameObject: {fileID: 6998908510594270652}
  616. m_Mesh: {fileID: -2232952877369940510, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  617. --- !u!23 &5686722302331773788
  618. MeshRenderer:
  619. m_ObjectHideFlags: 0
  620. m_CorrespondingSourceObject: {fileID: 0}
  621. m_PrefabInstance: {fileID: 0}
  622. m_PrefabAsset: {fileID: 0}
  623. m_GameObject: {fileID: 6998908510594270652}
  624. m_Enabled: 1
  625. m_CastShadows: 1
  626. m_ReceiveShadows: 1
  627. m_DynamicOccludee: 1
  628. m_MotionVectors: 1
  629. m_LightProbeUsage: 1
  630. m_ReflectionProbeUsage: 1
  631. m_RayTracingMode: 2
  632. m_RayTraceProcedural: 0
  633. m_RenderingLayerMask: 1
  634. m_RendererPriority: 0
  635. m_Materials:
  636. - {fileID: 2100000, guid: 71cbb33e28edf3746a3448c79397c17e, type: 2}
  637. m_StaticBatchInfo:
  638. firstSubMesh: 0
  639. subMeshCount: 0
  640. m_StaticBatchRoot: {fileID: 0}
  641. m_ProbeAnchor: {fileID: 0}
  642. m_LightProbeVolumeOverride: {fileID: 0}
  643. m_ScaleInLightmap: 1
  644. m_ReceiveGI: 1
  645. m_PreserveUVs: 0
  646. m_IgnoreNormalsForChartDetection: 0
  647. m_ImportantGI: 0
  648. m_StitchLightmapSeams: 1
  649. m_SelectedEditorRenderState: 3
  650. m_MinimumChartSize: 4
  651. m_AutoUVMaxDistance: 0.5
  652. m_AutoUVMaxAngle: 89
  653. m_LightmapParameters: {fileID: 0}
  654. m_SortingLayerID: 0
  655. m_SortingLayer: 0
  656. m_SortingOrder: 0
  657. m_AdditionalVertexStreams: {fileID: 0}
  658. --- !u!1 &7268956116126509504
  659. GameObject:
  660. m_ObjectHideFlags: 0
  661. m_CorrespondingSourceObject: {fileID: 0}
  662. m_PrefabInstance: {fileID: 0}
  663. m_PrefabAsset: {fileID: 0}
  664. serializedVersion: 6
  665. m_Component:
  666. - component: {fileID: 4738086245023830110}
  667. - component: {fileID: 7023961912171808955}
  668. - component: {fileID: 3526440378790294618}
  669. m_Layer: 0
  670. m_Name: Box014
  671. m_TagString: Untagged
  672. m_Icon: {fileID: 0}
  673. m_NavMeshLayer: 0
  674. m_StaticEditorFlags: 0
  675. m_IsActive: 1
  676. --- !u!4 &4738086245023830110
  677. Transform:
  678. m_ObjectHideFlags: 0
  679. m_CorrespondingSourceObject: {fileID: 0}
  680. m_PrefabInstance: {fileID: 0}
  681. m_PrefabAsset: {fileID: 0}
  682. m_GameObject: {fileID: 7268956116126509504}
  683. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  684. m_LocalPosition: {x: 0, y: 0, z: 0}
  685. m_LocalScale: {x: 1, y: 1, z: 1}
  686. m_Children: []
  687. m_Father: {fileID: 8341284834286364432}
  688. m_RootOrder: 7
  689. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  690. --- !u!33 &7023961912171808955
  691. MeshFilter:
  692. m_ObjectHideFlags: 0
  693. m_CorrespondingSourceObject: {fileID: 0}
  694. m_PrefabInstance: {fileID: 0}
  695. m_PrefabAsset: {fileID: 0}
  696. m_GameObject: {fileID: 7268956116126509504}
  697. m_Mesh: {fileID: 3868671361854562809, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  698. --- !u!23 &3526440378790294618
  699. MeshRenderer:
  700. m_ObjectHideFlags: 0
  701. m_CorrespondingSourceObject: {fileID: 0}
  702. m_PrefabInstance: {fileID: 0}
  703. m_PrefabAsset: {fileID: 0}
  704. m_GameObject: {fileID: 7268956116126509504}
  705. m_Enabled: 1
  706. m_CastShadows: 1
  707. m_ReceiveShadows: 1
  708. m_DynamicOccludee: 1
  709. m_MotionVectors: 1
  710. m_LightProbeUsage: 1
  711. m_ReflectionProbeUsage: 1
  712. m_RayTracingMode: 2
  713. m_RayTraceProcedural: 0
  714. m_RenderingLayerMask: 1
  715. m_RendererPriority: 0
  716. m_Materials:
  717. - {fileID: 2348486192539914666, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  718. - {fileID: 561781041215837090, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  719. - {fileID: -2054791458282626907, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  720. - {fileID: -7769582527958730721, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  721. m_StaticBatchInfo:
  722. firstSubMesh: 0
  723. subMeshCount: 0
  724. m_StaticBatchRoot: {fileID: 0}
  725. m_ProbeAnchor: {fileID: 0}
  726. m_LightProbeVolumeOverride: {fileID: 0}
  727. m_ScaleInLightmap: 1
  728. m_ReceiveGI: 1
  729. m_PreserveUVs: 0
  730. m_IgnoreNormalsForChartDetection: 0
  731. m_ImportantGI: 0
  732. m_StitchLightmapSeams: 1
  733. m_SelectedEditorRenderState: 3
  734. m_MinimumChartSize: 4
  735. m_AutoUVMaxDistance: 0.5
  736. m_AutoUVMaxAngle: 89
  737. m_LightmapParameters: {fileID: 0}
  738. m_SortingLayerID: 0
  739. m_SortingLayer: 0
  740. m_SortingOrder: 0
  741. m_AdditionalVertexStreams: {fileID: 0}
  742. --- !u!1 &7366084562753975333
  743. GameObject:
  744. m_ObjectHideFlags: 0
  745. m_CorrespondingSourceObject: {fileID: 0}
  746. m_PrefabInstance: {fileID: 0}
  747. m_PrefabAsset: {fileID: 0}
  748. serializedVersion: 6
  749. m_Component:
  750. - component: {fileID: 5637596566021327145}
  751. - component: {fileID: 2337064671051546678}
  752. - component: {fileID: 4359055438102352734}
  753. m_Layer: 0
  754. m_Name: "\u8FDC\u5C71"
  755. m_TagString: Untagged
  756. m_Icon: {fileID: 0}
  757. m_NavMeshLayer: 0
  758. m_StaticEditorFlags: 0
  759. m_IsActive: 1
  760. --- !u!4 &5637596566021327145
  761. Transform:
  762. m_ObjectHideFlags: 0
  763. m_CorrespondingSourceObject: {fileID: 0}
  764. m_PrefabInstance: {fileID: 0}
  765. m_PrefabAsset: {fileID: 0}
  766. m_GameObject: {fileID: 7366084562753975333}
  767. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  768. m_LocalPosition: {x: 0, y: 0, z: 0}
  769. m_LocalScale: {x: 1, y: 1, z: 1}
  770. m_Children: []
  771. m_Father: {fileID: 8341284834286364432}
  772. m_RootOrder: 1
  773. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  774. --- !u!33 &2337064671051546678
  775. MeshFilter:
  776. m_ObjectHideFlags: 0
  777. m_CorrespondingSourceObject: {fileID: 0}
  778. m_PrefabInstance: {fileID: 0}
  779. m_PrefabAsset: {fileID: 0}
  780. m_GameObject: {fileID: 7366084562753975333}
  781. m_Mesh: {fileID: 690106047850165013, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  782. --- !u!23 &4359055438102352734
  783. MeshRenderer:
  784. m_ObjectHideFlags: 0
  785. m_CorrespondingSourceObject: {fileID: 0}
  786. m_PrefabInstance: {fileID: 0}
  787. m_PrefabAsset: {fileID: 0}
  788. m_GameObject: {fileID: 7366084562753975333}
  789. m_Enabled: 1
  790. m_CastShadows: 1
  791. m_ReceiveShadows: 1
  792. m_DynamicOccludee: 1
  793. m_MotionVectors: 1
  794. m_LightProbeUsage: 1
  795. m_ReflectionProbeUsage: 1
  796. m_RayTracingMode: 2
  797. m_RayTraceProcedural: 0
  798. m_RenderingLayerMask: 1
  799. m_RendererPriority: 0
  800. m_Materials:
  801. - {fileID: 2100000, guid: 698c46c6fc839de47ae5868226081f12, type: 2}
  802. m_StaticBatchInfo:
  803. firstSubMesh: 0
  804. subMeshCount: 0
  805. m_StaticBatchRoot: {fileID: 0}
  806. m_ProbeAnchor: {fileID: 0}
  807. m_LightProbeVolumeOverride: {fileID: 0}
  808. m_ScaleInLightmap: 1
  809. m_ReceiveGI: 1
  810. m_PreserveUVs: 0
  811. m_IgnoreNormalsForChartDetection: 0
  812. m_ImportantGI: 0
  813. m_StitchLightmapSeams: 1
  814. m_SelectedEditorRenderState: 3
  815. m_MinimumChartSize: 4
  816. m_AutoUVMaxDistance: 0.5
  817. m_AutoUVMaxAngle: 89
  818. m_LightmapParameters: {fileID: 0}
  819. m_SortingLayerID: 0
  820. m_SortingLayer: 0
  821. m_SortingOrder: 0
  822. m_AdditionalVertexStreams: {fileID: 0}
  823. --- !u!1 &7477546982286156070
  824. GameObject:
  825. m_ObjectHideFlags: 0
  826. m_CorrespondingSourceObject: {fileID: 0}
  827. m_PrefabInstance: {fileID: 0}
  828. m_PrefabAsset: {fileID: 0}
  829. serializedVersion: 6
  830. m_Component:
  831. - component: {fileID: 1090057743772959192}
  832. - component: {fileID: 1173461415465029808}
  833. - component: {fileID: 9099048167840516513}
  834. m_Layer: 0
  835. m_Name: Box015
  836. m_TagString: Untagged
  837. m_Icon: {fileID: 0}
  838. m_NavMeshLayer: 0
  839. m_StaticEditorFlags: 0
  840. m_IsActive: 1
  841. --- !u!4 &1090057743772959192
  842. Transform:
  843. m_ObjectHideFlags: 0
  844. m_CorrespondingSourceObject: {fileID: 0}
  845. m_PrefabInstance: {fileID: 0}
  846. m_PrefabAsset: {fileID: 0}
  847. m_GameObject: {fileID: 7477546982286156070}
  848. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  849. m_LocalPosition: {x: 0, y: 0, z: 0}
  850. m_LocalScale: {x: 1, y: 1, z: 1}
  851. m_Children: []
  852. m_Father: {fileID: 8341284834286364432}
  853. m_RootOrder: 8
  854. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  855. --- !u!33 &1173461415465029808
  856. MeshFilter:
  857. m_ObjectHideFlags: 0
  858. m_CorrespondingSourceObject: {fileID: 0}
  859. m_PrefabInstance: {fileID: 0}
  860. m_PrefabAsset: {fileID: 0}
  861. m_GameObject: {fileID: 7477546982286156070}
  862. m_Mesh: {fileID: -8298940227465870776, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  863. --- !u!23 &9099048167840516513
  864. MeshRenderer:
  865. m_ObjectHideFlags: 0
  866. m_CorrespondingSourceObject: {fileID: 0}
  867. m_PrefabInstance: {fileID: 0}
  868. m_PrefabAsset: {fileID: 0}
  869. m_GameObject: {fileID: 7477546982286156070}
  870. m_Enabled: 1
  871. m_CastShadows: 1
  872. m_ReceiveShadows: 1
  873. m_DynamicOccludee: 1
  874. m_MotionVectors: 1
  875. m_LightProbeUsage: 1
  876. m_ReflectionProbeUsage: 1
  877. m_RayTracingMode: 2
  878. m_RayTraceProcedural: 0
  879. m_RenderingLayerMask: 1
  880. m_RendererPriority: 0
  881. m_Materials:
  882. - {fileID: 2100000, guid: b9ad594b86c77ab4b86b6add24119156, type: 2}
  883. - {fileID: -1668661824294347096, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  884. m_StaticBatchInfo:
  885. firstSubMesh: 0
  886. subMeshCount: 0
  887. m_StaticBatchRoot: {fileID: 0}
  888. m_ProbeAnchor: {fileID: 0}
  889. m_LightProbeVolumeOverride: {fileID: 0}
  890. m_ScaleInLightmap: 1
  891. m_ReceiveGI: 1
  892. m_PreserveUVs: 0
  893. m_IgnoreNormalsForChartDetection: 0
  894. m_ImportantGI: 0
  895. m_StitchLightmapSeams: 1
  896. m_SelectedEditorRenderState: 3
  897. m_MinimumChartSize: 4
  898. m_AutoUVMaxDistance: 0.5
  899. m_AutoUVMaxAngle: 89
  900. m_LightmapParameters: {fileID: 0}
  901. m_SortingLayerID: 0
  902. m_SortingLayer: 0
  903. m_SortingOrder: 0
  904. m_AdditionalVertexStreams: {fileID: 0}
  905. --- !u!1 &8320458123063376919
  906. GameObject:
  907. m_ObjectHideFlags: 0
  908. m_CorrespondingSourceObject: {fileID: 0}
  909. m_PrefabInstance: {fileID: 0}
  910. m_PrefabAsset: {fileID: 0}
  911. serializedVersion: 6
  912. m_Component:
  913. - component: {fileID: 6686605707060744791}
  914. - component: {fileID: 9146997684588001692}
  915. - component: {fileID: 7349261450299742355}
  916. m_Layer: 0
  917. m_Name: Box004
  918. m_TagString: Untagged
  919. m_Icon: {fileID: 0}
  920. m_NavMeshLayer: 0
  921. m_StaticEditorFlags: 0
  922. m_IsActive: 1
  923. --- !u!4 &6686605707060744791
  924. Transform:
  925. m_ObjectHideFlags: 0
  926. m_CorrespondingSourceObject: {fileID: 0}
  927. m_PrefabInstance: {fileID: 0}
  928. m_PrefabAsset: {fileID: 0}
  929. m_GameObject: {fileID: 8320458123063376919}
  930. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  931. m_LocalPosition: {x: 0, y: 0, z: 0}
  932. m_LocalScale: {x: 1, y: 1, z: 1}
  933. m_Children: []
  934. m_Father: {fileID: 8341284834286364432}
  935. m_RootOrder: 2
  936. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  937. --- !u!33 &9146997684588001692
  938. MeshFilter:
  939. m_ObjectHideFlags: 0
  940. m_CorrespondingSourceObject: {fileID: 0}
  941. m_PrefabInstance: {fileID: 0}
  942. m_PrefabAsset: {fileID: 0}
  943. m_GameObject: {fileID: 8320458123063376919}
  944. m_Mesh: {fileID: -5613867604693661769, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  945. --- !u!23 &7349261450299742355
  946. MeshRenderer:
  947. m_ObjectHideFlags: 0
  948. m_CorrespondingSourceObject: {fileID: 0}
  949. m_PrefabInstance: {fileID: 0}
  950. m_PrefabAsset: {fileID: 0}
  951. m_GameObject: {fileID: 8320458123063376919}
  952. m_Enabled: 1
  953. m_CastShadows: 1
  954. m_ReceiveShadows: 1
  955. m_DynamicOccludee: 1
  956. m_MotionVectors: 1
  957. m_LightProbeUsage: 1
  958. m_ReflectionProbeUsage: 1
  959. m_RayTracingMode: 2
  960. m_RayTraceProcedural: 0
  961. m_RenderingLayerMask: 1
  962. m_RendererPriority: 0
  963. m_Materials:
  964. - {fileID: 2311465202259127188, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  965. m_StaticBatchInfo:
  966. firstSubMesh: 0
  967. subMeshCount: 0
  968. m_StaticBatchRoot: {fileID: 0}
  969. m_ProbeAnchor: {fileID: 0}
  970. m_LightProbeVolumeOverride: {fileID: 0}
  971. m_ScaleInLightmap: 1
  972. m_ReceiveGI: 1
  973. m_PreserveUVs: 0
  974. m_IgnoreNormalsForChartDetection: 0
  975. m_ImportantGI: 0
  976. m_StitchLightmapSeams: 1
  977. m_SelectedEditorRenderState: 3
  978. m_MinimumChartSize: 4
  979. m_AutoUVMaxDistance: 0.5
  980. m_AutoUVMaxAngle: 89
  981. m_LightmapParameters: {fileID: 0}
  982. m_SortingLayerID: 0
  983. m_SortingLayer: 0
  984. m_SortingOrder: 0
  985. m_AdditionalVertexStreams: {fileID: 0}
  986. --- !u!1 &8341284833754521410
  987. GameObject:
  988. m_ObjectHideFlags: 0
  989. m_CorrespondingSourceObject: {fileID: 0}
  990. m_PrefabInstance: {fileID: 0}
  991. m_PrefabAsset: {fileID: 0}
  992. serializedVersion: 6
  993. m_Component:
  994. - component: {fileID: 8341284833754521409}
  995. m_Layer: 0
  996. m_Name: bake1
  997. m_TagString: Untagged
  998. m_Icon: {fileID: 0}
  999. m_NavMeshLayer: 0
  1000. m_StaticEditorFlags: 4294967295
  1001. m_IsActive: 1
  1002. --- !u!4 &8341284833754521409
  1003. Transform:
  1004. m_ObjectHideFlags: 0
  1005. m_CorrespondingSourceObject: {fileID: 0}
  1006. m_PrefabInstance: {fileID: 0}
  1007. m_PrefabAsset: {fileID: 0}
  1008. m_GameObject: {fileID: 8341284833754521410}
  1009. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1010. m_LocalPosition: {x: 0, y: 0, z: 0}
  1011. m_LocalScale: {x: 1, y: 1, z: 1}
  1012. m_Children:
  1013. - {fileID: 2570881196550424033}
  1014. - {fileID: 2706708226513518709}
  1015. - {fileID: 4080056114805074010}
  1016. m_Father: {fileID: 8379100084196853493}
  1017. m_RootOrder: 0
  1018. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1019. --- !u!1 &8341284834286364433
  1020. GameObject:
  1021. m_ObjectHideFlags: 0
  1022. m_CorrespondingSourceObject: {fileID: 0}
  1023. m_PrefabInstance: {fileID: 0}
  1024. m_PrefabAsset: {fileID: 0}
  1025. serializedVersion: 6
  1026. m_Component:
  1027. - component: {fileID: 8341284834286364432}
  1028. m_Layer: 0
  1029. m_Name: nomal
  1030. m_TagString: Untagged
  1031. m_Icon: {fileID: 0}
  1032. m_NavMeshLayer: 0
  1033. m_StaticEditorFlags: 0
  1034. m_IsActive: 1
  1035. --- !u!4 &8341284834286364432
  1036. Transform:
  1037. m_ObjectHideFlags: 0
  1038. m_CorrespondingSourceObject: {fileID: 0}
  1039. m_PrefabInstance: {fileID: 0}
  1040. m_PrefabAsset: {fileID: 0}
  1041. m_GameObject: {fileID: 8341284834286364433}
  1042. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1043. m_LocalPosition: {x: 0, y: 0, z: 0}
  1044. m_LocalScale: {x: 1, y: 1, z: 1}
  1045. m_Children:
  1046. - {fileID: 3353883179932225786}
  1047. - {fileID: 5637596566021327145}
  1048. - {fileID: 6686605707060744791}
  1049. - {fileID: 3609835283011849093}
  1050. - {fileID: 1216814973403194781}
  1051. - {fileID: 6106064118772110980}
  1052. - {fileID: 5727873687444241867}
  1053. - {fileID: 4738086245023830110}
  1054. - {fileID: 1090057743772959192}
  1055. - {fileID: 8286223863103613782}
  1056. m_Father: {fileID: 8379100084196853493}
  1057. m_RootOrder: 1
  1058. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1059. --- !u!1 &8740458276073038286
  1060. GameObject:
  1061. m_ObjectHideFlags: 0
  1062. m_CorrespondingSourceObject: {fileID: 0}
  1063. m_PrefabInstance: {fileID: 0}
  1064. m_PrefabAsset: {fileID: 0}
  1065. serializedVersion: 6
  1066. m_Component:
  1067. - component: {fileID: 3609835283011849093}
  1068. - component: {fileID: 5668531167772312296}
  1069. - component: {fileID: 792212694834108411}
  1070. m_Layer: 0
  1071. m_Name: Box006
  1072. m_TagString: Untagged
  1073. m_Icon: {fileID: 0}
  1074. m_NavMeshLayer: 0
  1075. m_StaticEditorFlags: 0
  1076. m_IsActive: 1
  1077. --- !u!4 &3609835283011849093
  1078. Transform:
  1079. m_ObjectHideFlags: 0
  1080. m_CorrespondingSourceObject: {fileID: 0}
  1081. m_PrefabInstance: {fileID: 0}
  1082. m_PrefabAsset: {fileID: 0}
  1083. m_GameObject: {fileID: 8740458276073038286}
  1084. m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
  1085. m_LocalPosition: {x: 0, y: 0, z: 0}
  1086. m_LocalScale: {x: 1, y: 1, z: 1}
  1087. m_Children: []
  1088. m_Father: {fileID: 8341284834286364432}
  1089. m_RootOrder: 3
  1090. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1091. --- !u!33 &5668531167772312296
  1092. MeshFilter:
  1093. m_ObjectHideFlags: 0
  1094. m_CorrespondingSourceObject: {fileID: 0}
  1095. m_PrefabInstance: {fileID: 0}
  1096. m_PrefabAsset: {fileID: 0}
  1097. m_GameObject: {fileID: 8740458276073038286}
  1098. m_Mesh: {fileID: 3822247309040838107, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  1099. --- !u!23 &792212694834108411
  1100. MeshRenderer:
  1101. m_ObjectHideFlags: 0
  1102. m_CorrespondingSourceObject: {fileID: 0}
  1103. m_PrefabInstance: {fileID: 0}
  1104. m_PrefabAsset: {fileID: 0}
  1105. m_GameObject: {fileID: 8740458276073038286}
  1106. m_Enabled: 1
  1107. m_CastShadows: 1
  1108. m_ReceiveShadows: 1
  1109. m_DynamicOccludee: 1
  1110. m_MotionVectors: 1
  1111. m_LightProbeUsage: 1
  1112. m_ReflectionProbeUsage: 1
  1113. m_RayTracingMode: 2
  1114. m_RayTraceProcedural: 0
  1115. m_RenderingLayerMask: 1
  1116. m_RendererPriority: 0
  1117. m_Materials:
  1118. - {fileID: 1392428137128469759, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  1119. - {fileID: -7769582527958730721, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  1120. - {fileID: 7313392215639347153, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  1121. - {fileID: 3209669228657923342, guid: 64c11b11a23d4624eaf967b7d6e25b3d, type: 3}
  1122. m_StaticBatchInfo:
  1123. firstSubMesh: 0
  1124. subMeshCount: 0
  1125. m_StaticBatchRoot: {fileID: 0}
  1126. m_ProbeAnchor: {fileID: 0}
  1127. m_LightProbeVolumeOverride: {fileID: 0}
  1128. m_ScaleInLightmap: 1
  1129. m_ReceiveGI: 1
  1130. m_PreserveUVs: 0
  1131. m_IgnoreNormalsForChartDetection: 0
  1132. m_ImportantGI: 0
  1133. m_StitchLightmapSeams: 1
  1134. m_SelectedEditorRenderState: 3
  1135. m_MinimumChartSize: 4
  1136. m_AutoUVMaxDistance: 0.5
  1137. m_AutoUVMaxAngle: 89
  1138. m_LightmapParameters: {fileID: 0}
  1139. m_SortingLayerID: 0
  1140. m_SortingLayer: 0
  1141. m_SortingOrder: 0
  1142. m_AdditionalVertexStreams: {fileID: 0}
  1143. --- !u!1 &9152259530192559183
  1144. GameObject:
  1145. m_ObjectHideFlags: 0
  1146. m_CorrespondingSourceObject: {fileID: 0}
  1147. m_PrefabInstance: {fileID: 0}
  1148. m_PrefabAsset: {fileID: 0}
  1149. serializedVersion: 6
  1150. m_Component:
  1151. - component: {fileID: 8379100084196853493}
  1152. m_Layer: 0
  1153. m_Name: "\u6751\u5E840219"
  1154. m_TagString: Untagged
  1155. m_Icon: {fileID: 0}
  1156. m_NavMeshLayer: 0
  1157. m_StaticEditorFlags: 0
  1158. m_IsActive: 1
  1159. --- !u!4 &8379100084196853493
  1160. Transform:
  1161. m_ObjectHideFlags: 0
  1162. m_CorrespondingSourceObject: {fileID: 0}
  1163. m_PrefabInstance: {fileID: 0}
  1164. m_PrefabAsset: {fileID: 0}
  1165. m_GameObject: {fileID: 9152259530192559183}
  1166. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  1167. m_LocalPosition: {x: 0, y: 0, z: 0}
  1168. m_LocalScale: {x: 1, y: 1, z: 1}
  1169. m_Children:
  1170. - {fileID: 8341284833754521409}
  1171. - {fileID: 8341284834286364432}
  1172. m_Father: {fileID: 0}
  1173. m_RootOrder: 0
  1174. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}