GameLiftState.cs 1.3 KB

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  1. using UnityEngine;
  2. namespace Game
  3. {
  4. public class GameLiftState : GameState
  5. {
  6. public GameLiftState(GameCore gameCore) : base(gameCore)
  7. {
  8. }
  9. public override void PlayBattle()
  10. {
  11. // 啥都不做
  12. }
  13. public override void BattleStart()
  14. {
  15. // 啥都不做
  16. }
  17. public override void LiftCock()
  18. {
  19. }
  20. public override void ExitBattle()
  21. {
  22. // 啥都不做
  23. }
  24. public override void EndBattle()
  25. {
  26. // 啥都不做
  27. }
  28. public override void EnterState()
  29. {
  30. _gameCore.masterBack.Item1 = false;
  31. _gameCore.masterBack.Item2 = false;
  32. foreach (var cockActionComp in _gameCore.cockDict)
  33. {
  34. cockActionComp.Value.gameObject.GetComponent<SphereCollider>().isTrigger = true;
  35. }
  36. foreach (var masterActionComp in _gameCore.masterDict)
  37. {
  38. masterActionComp.Value.MasterController.Walk();
  39. }
  40. }
  41. public override void ExitState()
  42. {
  43. foreach (var cockActionComp in _gameCore.cockDict)
  44. {
  45. cockActionComp.Value.gameObject.GetComponent<SphereCollider>().isTrigger = false;
  46. }
  47. }
  48. }
  49. }