sky.mat 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: sky
  11. m_Shader: {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BaseMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _EmissionMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _MainTex:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _MetallicGlossMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _OcclusionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _SpecGlossMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _Tex:
  51. m_Texture: {fileID: 8900000, guid: fe6fea9d4970a1f49a591ddb690c7351, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. m_Floats:
  55. - _AlphaClip: 0
  56. - _Blend: 0
  57. - _BumpScale: 1
  58. - _Cull: 2
  59. - _Cutoff: 0.5
  60. - _DstBlend: 0
  61. - _EnvironmentReflections: 1
  62. - _Exposure: 0.51
  63. - _GlossMapScale: 0
  64. - _Glossiness: 0
  65. - _GlossyReflections: 0
  66. - _Metallic: 0
  67. - _OcclusionStrength: 1
  68. - _QueueOffset: 0
  69. - _ReceiveShadows: 1
  70. - _Rotation: 0
  71. - _Smoothness: 0.5
  72. - _SmoothnessTextureChannel: 0
  73. - _SpecularHighlights: 1
  74. - _SrcBlend: 1
  75. - _Surface: 0
  76. - _WorkflowMode: 1
  77. - _ZWrite: 1
  78. m_Colors:
  79. - _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  80. - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  81. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  82. - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
  83. - _Tint: {r: 1, g: 1, b: 1, a: 0.48235294}
  84. m_BuildTextureStacks: []
  85. --- !u!114 &4827883845793113039
  86. MonoBehaviour:
  87. m_ObjectHideFlags: 11
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 0}
  92. m_Enabled: 1
  93. m_EditorHideFlags: 0
  94. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  95. m_Name:
  96. m_EditorClassIdentifier:
  97. version: 1