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- using Comp;
- using Ragdoll;
- using UnityEngine;
- namespace Game
- {
- public abstract class GameState : RdState
- {
- protected readonly GameCore _gameCore;
- protected GameState(GameCore gameCore)
- {
- _gameCore = gameCore;
- }
- public abstract void PlayBattle();
- public abstract void BattleStart();
- public abstract void LiftCock();
- public abstract void ExitBattle();
- public abstract void EndBattle();
- public abstract void EnterState();
- public abstract void ExitState();
- }
- }
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