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- using System;
- namespace Game
- {
- public interface ICockController
- {
- public Action OnRun { get; set; }
- public Action OnIdle { get; set; }
-
- public Action OnAttack { get; set; }
- public Action OnJumpAttack { get; set; }
- public void Idle();
- public void Walk();
- public void Run();
- public void IdleInBattle();
- public void Attack();
- public void JumpAndAttack();
- public void UnderAttack();
- public void Die();
- public void BeLift();
- public void RandomAttack(int attack);
- }
- }
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