M_Blood_Clip.mat 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: M_Blood_Clip
  11. m_Shader: {fileID: 4800000, guid: b94b51226be8c9a4dae73053e2df6a69, type: 3}
  12. m_ShaderKeywords:
  13. m_LightmapFlags: 5
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BumpMap:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _Detail:
  27. m_Texture: {fileID: 2800000, guid: 6e5f1e6d79792314bb09998f68ff367d, type: 3}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _MainTex:
  47. m_Texture: {fileID: 2800000, guid: 82f82f311d0c6a143b606e8e1d387bab, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MetallicGlossMap:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _NormalMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _OcclusionMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _ParallaxMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _Reflect:
  67. m_Texture: {fileID: 2800000, guid: b0f87d24dd4002448bcca256c66374b5, type: 3}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _UVOff:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. m_Floats:
  75. - _BumpScale: 1
  76. - _Columns: 1
  77. - _Cutoff: 0.5
  78. - _DetailAlphaAffect: 0.75
  79. - _DetailBrightAffect: 0.18
  80. - _DetailNormalMapScale: 1
  81. - _DetailPan: 0.2
  82. - _DetailTile: 0.8
  83. - _DstBlend: 0
  84. - _EdgeMin: 0.05
  85. - _EdgeSoft: 0.02
  86. - _Glossiness: 0.5
  87. - _InvFade: 8
  88. - _Metallic: 0
  89. - _Mode: 0
  90. - _OcclusionStrength: 1
  91. - _OffPow: 2.53
  92. - _OffTile: -0.18
  93. - _Overbright: 0
  94. - _Parallax: 0.02
  95. - _Rows: 1
  96. - _SrcBlend: 1
  97. - _UVSec: 0
  98. - _ZWrite: 1
  99. m_Colors:
  100. - _ChannelMask: {r: 0, g: 0, b: 0, a: 1}
  101. - _Color: {r: 1, g: 1, b: 1, a: 1}
  102. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  103. - _HighlightColor: {r: 1, g: 1, b: 1, a: 1}
  104. - _TintColor: {r: 1, g: 0, b: 0, a: 1}
  105. m_BuildTextureStacks: []